Peach Texture Hack Mkwii Taf

Peach Texture Hack Mkwii Taf Average ratng: 8,8/10 6268 reviews
  1. Ssbb Texture Hack
  2. Mkwii Hack Pack

Ermelber has also ported this track one to MKWii and is now. Peach Peach Beach (Texture Hack of Cheep Cheep Beach) Peach's Castle. Rainbow Place (Texture Hack of Pipe Place). List of Texture Hacked Tracks. For new texture hacks, place hack with proper track using this formula. Rainbow Road 2 (Space Road Texture) dswii3ds. Wii Wario's Gold Mine.

First off, you need Phantom Wings's File Patcher code on your SDcard. Find it here:http://nintendobros.com/2009/07/09/starter-guide-replace-brawl-music-using-an-sd-card/Then, put your PAC or PCS files in the PF folder correspondingcharacter. If you don't have one, do this:privatewiiappRSBE(place the pf folder here) Then make a folderfor your character, Jigglypuff is Purin, and Bowser is Koopa,according to their Japanese names. And Zero Suit Samus's folder andtexture hacks need to be named with ZSamus, I believe. As for theothers, just keep their regular name. But the texture hacks need tobe named 'Fit(Character)(Color Number)'. Replace (Character) withyour character's name, and (Color Number) with your character'scolor number. Check here for a list:http://stacksmash.kontek.net/STUFFZ/PAC%20LIST.txt Sorry if Idragged on too much, just want to make sure to get every detail..

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Peach

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12-12-2014, 01:00 AM (This post was last modified: 01-09-2017, 08:25 PM by razius.)
This is gonna take a bit longer than expected to release (later this month or sometimes in February), i have to fix some stuff as well (repack it since the last version is missing some files, i need to retexture the blocks, fix one of 2 textures), not just convert it to the new format.


Ssbb Texture Hack

Happy New Year!
First of all, feel free to use ANY file from any of my projects (SMSS, SMG, SPM) to retexture any game, except for these 3 (which means no repacking and changing w/e u don't like).
[color=#006400]About[/color]
  • Each texture is 8 times the original size (8 times wider and 8 times taller), which means everything will look crystal clear sharp even in 4K UHD (3840x2160) and above (this is where the stone grain will actually breathe some life into the textures).
  • You can also download a smaller pack that's merely 4 times wider and 4 times taller than the original textures, case you only use 3-6x IR. I recommend us the 8x pack at resolutions of 7x IR and above.
[color=#006400]Changelog[/color]Texture
Version 1.0 (January 1st, 2015)
  • i removed the old pixls (you won't find them in the VARIATIONS folder), that were a mere reproduction of the ingame textures (with washed out colors) and replaced them with an exact replica of the ones in the promotional artwork (yes, even some of the shapes are changed to match the ones in the artwork)
Version 1.1 (?Jan/Feb 2016)
  • project converted to the new format
  • added textures never released before
  • added a more cartoonish look to some of the textures
  • the blocks now resemble the original textures, i moved the stylized ones in a folder called variations

[color=#006400]Configuration (for v1.0)[/color]
  • EFB copies : Texture
  • Texture Cache Accuracy: [color=#FF0000]Fast[/color]

[color=#006400]Useful links[/color]
[color=#32CD32]Super Paper Mario Game Thread[/color]
[color=#006400]Download Links[/color]
Version 1.0 (January 1st, 2015) PNG format (231 MB)
(03-29-2016, 11:11 AM)Bighead Wrote: I have uploaded the DDS packs for now since they are much smaller than the PNG packs. I've exceeded my monthly bandwidth limit so my internet is throttled to 1/10th the normal speed, so even these took awhile to upload. When my internet speed is back I'll upload the other two.
[color=red]Password: mario[/color]
4x PNG: http://www.mediafire.com/download/8menn1nsqb9c4w4/SPM+Textures+v1.0+%284x-PNG%29.7z
4x DDS: http://www.mediafire.com/download/y4c02qvd6vv39f1/SPM+Textures+v1.0+%284x-DDS%29.7z
8x PNG: http://www.mediafire.com/download/8sczhwbffmiind1/SPM+Textures+v1.0+%288x-PNG%29.7z
8x DDS: http://www.mediafire.com/download/77lmnx6c4k9e1ua/SPM+Textures+v1.0+%288x-DDS%29.7z

Old format (obsolete - will remove the links in the near future, they're still here for science)
NA (R8PE01)Hack
EU (R8PP01)
[color=#006400]Screenshots[/color]
  • Title screen

  • Mario & Luigi

  • Bleck & Nastasia

  • Bros house revamped (i used 2 pictures i found on the web for the map and the framed pictures, but i watermarked their URL case someone wants to know their author)

  • Pixls are now an exact replica of Super Paper Mario's promotional artwork

  • Flipside/Flopside

  • World 7 Clouds (16x wider and taller than the original textures)


[color=#006400]Project's Future[/color]
Download this 5MB archive if you wanna fix some of the following.
1. Croacus is retextured BUT files have the wrong name. I'm too lazy/busy to manually rename all 61 files. You'll find both the original and the retextured files in this archive, you just need to manually rename them.
2. Rugged Bleck: After getting his ass kicked, Bleck is all rugged with his clothes shredded and jewels in pieces. You just need to add some layers ontop of his already existing textures (dust on the clothes, cracks on his pin and monocle, etc).
3. Mister L: The only things i didint retexture are his head, his body and the composites (since they require the head and the body... duh). The head can be done by adding the mask over Luigi's head (yeah there's a PNG with the mask as well, to make things easier - and the eyes are also done) so if you'll draw his body then you can retexture him entirely.
4. Icons for Peach and Mario's Partners from the previous PM games It would be nice if someone would retexture the Peach Icon (when selecting her) and the PM1 & PM TTYD partners (they appear when viewing the cards - i made Watt thou since he was quite easy to do).
If someone wants to contribute to (or take over) the project, i have a few requests:
  • each file must be at least 8 time wider and taller and as close as possible to the original ones (you can add some grain that will give the texture some depth when played at 8x IR or above)
  • textures can be stylized with abstract patterns (circles and such... ) since they breathe some life into the game without ruining the experience
  • no amateurish stuff (i don't wanna be rude and i know i haven't done the best of jobs but if someone should take over, than his textures should be at least as good as mine.. and trust me there's lots of room for improvement, if you'll check Nelde's stuff you'll see his pack is like 20 times better than mine). This means no crappy upscalling for the sake of 'staying close to the original' just textures done from scratch. If you have no idea what i'm talking about, look at the Paper Mario The Thousand Door project.

Mkwii Hack Pack

Enjoy!